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fix: set visible layers in multiview camera

This commit is contained in:
Karl Office
2025-10-13 16:43:58 +02:00
parent 4219ce91f2
commit 7a49918c89
3 changed files with 5 additions and 5 deletions

View File

@@ -2690,7 +2690,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
if (view_count == 1) {
camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
} else if (view_count == 2) {
camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect, camera->visible_layers);
} else {
// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
}