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fix: set visible layers in multiview camera
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@@ -2690,7 +2690,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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if (view_count == 1) {
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camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
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} else if (view_count == 2) {
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camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect);
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camera_data.set_multiview_camera(view_count, transforms, projections, false, false, camera->vaspect, camera->visible_layers);
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} else {
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// this won't be called (see fail check above) but keeping this comment to indicate we may support more then 2 views in the future...
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}
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