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fixed insert track queue in AnimationTrackEditor doesn't work correctly

This commit is contained in:
Silc 'Tokage' Renew
2021-08-10 12:11:27 +09:00
committed by Silc 'Tokage' Renew
parent 69f80b6631
commit 7a447026c2
3 changed files with 157 additions and 174 deletions

View File

@@ -434,6 +434,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
String path = root->get_path_to(skeleton);
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
te->make_insert_queue();
for (int i = 0; i < bone_len; i++) {
const String name = skeleton->get_bone_name(i);
@@ -448,6 +449,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
Transform3D tform = skeleton->get_bone_pose(i);
te->insert_transform_key(skeleton, name, tform);
}
te->commit_insert_queue();
}
void Skeleton3DEditor::pose_to_rest() {