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fixed insert track queue in AnimationTrackEditor doesn't work correctly
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committed by
Silc 'Tokage' Renew
parent
69f80b6631
commit
7a447026c2
@@ -434,6 +434,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
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String path = root->get_path_to(skeleton);
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AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
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te->make_insert_queue();
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for (int i = 0; i < bone_len; i++) {
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const String name = skeleton->get_bone_name(i);
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@@ -448,6 +449,7 @@ void Skeleton3DEditor::insert_keys(bool p_all_bones) {
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Transform3D tform = skeleton->get_bone_pose(i);
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te->insert_transform_key(skeleton, name, tform);
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}
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te->commit_insert_queue();
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}
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void Skeleton3DEditor::pose_to_rest() {
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