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Merge pull request #97205 from tetrapod00/inspect-native-shader-code

Add "Inspect Native Shader Code" to shader inspector and shader editor
This commit is contained in:
Thaddeus Crews
2024-10-21 16:39:13 -05:00
6 changed files with 30 additions and 1 deletions

View File

@@ -32,6 +32,7 @@
#include "shader.compat.inc"
#include "core/io/file_access.h"
#include "scene/main/scene_tree.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
@@ -138,6 +139,14 @@ String Shader::get_code() const {
return code;
}
void Shader::inspect_native_shader_code() {
SceneTree *st = SceneTree::get_singleton();
RID _shader = get_rid();
if (st && _shader.is_valid()) {
st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader);
}
}
void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
_check_shader_rid();
@@ -267,6 +276,9 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);