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Reorganize canvas shader varyings in RD renderer
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@@ -1840,7 +1840,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.base_uniform_string = "material.";
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actions.default_filter = ShaderLanguage::FILTER_LINEAR;
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actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
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actions.base_varying_index = 5;
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actions.base_varying_index = 8;
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actions.global_buffer_array_variable = "global_shader_uniforms.data";
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actions.instance_uniform_index_variable = "read_draw_data_instance_offset";
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