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Reorganize canvas shader varyings in RD renderer

This commit is contained in:
clayjohn
2025-11-14 22:29:28 -08:00
parent ef34c3d534
commit 79ffbfdf73
2 changed files with 23 additions and 34 deletions

View File

@@ -1840,7 +1840,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.base_uniform_string = "material.";
actions.default_filter = ShaderLanguage::FILTER_LINEAR;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.base_varying_index = 5;
actions.base_varying_index = 8;
actions.global_buffer_array_variable = "global_shader_uniforms.data";
actions.instance_uniform_index_variable = "read_draw_data_instance_offset";