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World3D.direct_space_state add multithreaded warning

This commit is contained in:
dzil123
2022-09-24 04:46:06 -07:00
parent 4eb9e3326e
commit 79fa23ae8f
2 changed files with 2 additions and 2 deletions

View File

@@ -14,7 +14,7 @@
The default [CameraAttributes] resource to use if none set on the [Camera3D].
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].