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Merge pull request #79696 from reduz/call-on-render-thread
Add ability to call code on rendering thread
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@@ -2811,6 +2811,8 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
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ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
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ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread);
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}
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void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
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