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Draw sky as a fullscreen triangle
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@@ -23,7 +23,7 @@ layout(push_constant, std430) uniform Params {
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params;
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void main() {
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vec2 base_arr[4] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(1.0, -1.0));
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vec2 base_arr[3] = vec2[](vec2(-1.0, -3.0), vec2(-1.0, 1.0), vec2(3.0, 1.0));
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uv_interp = base_arr[gl_VertexIndex];
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gl_Position = vec4(uv_interp, 1.0, 1.0);
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}
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