You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use Vector* component-wise min/max/clamp functions where applicable
This commit is contained in:
@@ -130,7 +130,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from,
|
||||
if (new_size.y > p_size.y) {
|
||||
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
|
||||
}
|
||||
Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
|
||||
Vector2i new_size_i = Vector2i(new_size).max(Vector2i(1, 1));
|
||||
img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
|
||||
post_process_preview(img);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user