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Use Vector* component-wise min/max/clamp functions where applicable
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@@ -760,8 +760,7 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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vrs_capabilities.max_texel_size.y = vrs_properties.maxFragmentShadingRateAttachmentTexelSize.height;
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// We'll attempt to default to a texel size of 16x16.
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vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
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vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
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vrs_capabilities.texel_size = Vector2i(16, 16).clamp(vrs_capabilities.min_texel_size, vrs_capabilities.max_texel_size);
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print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
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}
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