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Expose SceneTreeDock::get_tree_editor()
This can be useful for plugins that rely on some signals emitted by it, Like my Networked Scene Editor plugin https://github.com/thimenesup/GodotNetworkedSceneEditor
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@@ -2709,6 +2709,7 @@ void SceneTreeDock::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed);
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ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
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ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
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ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
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ADD_SIGNAL(MethodInfo("remote_tree_selected"));
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