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Add missing includes

Add missing <winnt.h> include in windows/lang_table.h
Add missing typedefs.h and rid.h include in godot_constraint_3d.h
Add missing <type_traits> include in iterable.h
Add missing forward declarations in rendering_shader_library.h
This commit is contained in:
StarryWorm
2025-10-15 13:52:34 -04:00
parent 36b92128b1
commit 796281f62f
4 changed files with 11 additions and 0 deletions

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@@ -30,6 +30,8 @@
#pragma once
#include <type_traits>
template <typename I>
class Iterable {
I _begin;

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@@ -30,6 +30,9 @@
#pragma once
#include "core/templates/rid.h"
#include "core/typedefs.h"
class GodotBody3D;
class GodotSoftBody3D;

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@@ -30,6 +30,8 @@
#pragma once
#include <winnt.h>
struct _WinLocale {
const char *locale;
int main_lang;

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@@ -30,6 +30,10 @@
#pragma once
class String;
template <typename T>
class BitField;
class RenderingShaderLibrary {
public:
enum FeatureBits {