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Initialize class variables with default values in scene/ [2/2]
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@@ -98,13 +98,15 @@ public:
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TextureProgressBar();
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private:
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FillMode mode;
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float rad_init_angle;
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float rad_max_degrees;
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FillMode mode = FILL_LEFT_TO_RIGHT;
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float rad_init_angle = 0.0;
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float rad_max_degrees = 360.0;
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Point2 rad_center_off;
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bool nine_patch_stretch;
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int stretch_margin[4];
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Color tint_under, tint_progress, tint_over;
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bool nine_patch_stretch = false;
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int stretch_margin[4] = {};
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Color tint_under = Color(1, 1, 1);
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Color tint_progress = Color(1, 1, 1);
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Color tint_over = Color(1, 1, 1);
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Point2 unit_val_to_uv(float val);
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Point2 get_relative_center();
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