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Initialize class variables with default values in scene/ [2/2]
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@@ -377,13 +377,4 @@ bool TextureButton::is_flipped_v() const {
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return vflip;
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}
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TextureButton::TextureButton() {
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expand = false;
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stretch_mode = STRETCH_SCALE;
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hflip = false;
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vflip = false;
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_texture_region = Rect2();
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_position_rect = Rect2();
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_tile = false;
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}
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TextureButton::TextureButton() {}
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