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Initialize class variables with default values in scene/ [2/2]
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@@ -45,21 +45,21 @@ public:
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};
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private:
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int button_mask;
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bool toggle_mode;
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bool shortcut_in_tooltip;
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bool keep_pressed_outside;
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int button_mask = BUTTON_MASK_LEFT;
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bool toggle_mode = false;
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bool shortcut_in_tooltip = true;
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bool keep_pressed_outside = false;
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Ref<Shortcut> shortcut;
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ObjectID shortcut_context;
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ActionMode action_mode;
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ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE;
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struct Status {
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bool pressed;
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bool hovering;
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bool press_attempt;
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bool pressing_inside;
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bool pressed = false;
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bool hovering = false;
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bool press_attempt = false;
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bool pressing_inside = false;
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bool disabled;
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bool disabled = false;
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} status;
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