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Add is_valid() check for InputEventKey in CanvasItemEditor.
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@@ -479,6 +479,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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return;
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}
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if (k.is_valid()) {
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if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
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viewport->update();
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}
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@@ -498,6 +499,7 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
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}
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}
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}
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}
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Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(p_what);
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@@ -123,7 +123,7 @@ MenuButton::MenuButton() {
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set_toggle_mode(true);
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set_disable_shortcuts(false);
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set_process_unhandled_key_input(true);
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set_enabled_focus_mode(FOCUS_NONE);
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set_focus_mode(FOCUS_NONE);
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set_action_mode(ACTION_MODE_BUTTON_PRESS);
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popup = memnew(PopupMenu);
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