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Rework migration of animate_physical_bones to compatibility
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@@ -1140,7 +1140,8 @@ void Skeleton3D::set_animate_physical_bones(bool p_enabled) {
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if (!sim) {
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return;
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}
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sim->set_active(p_enabled);
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animate_physical_bones = p_enabled;
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sim->set_active(animate_physical_bones || sim->is_simulating_physics());
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}
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bool Skeleton3D::get_animate_physical_bones() const {
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@@ -1148,7 +1149,7 @@ bool Skeleton3D::get_animate_physical_bones() const {
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if (!sim) {
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return false;
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}
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return sim->is_active();
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return animate_physical_bones;
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}
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void Skeleton3D::physical_bones_stop_simulation() {
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@@ -1157,7 +1158,7 @@ void Skeleton3D::physical_bones_stop_simulation() {
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return;
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}
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sim->physical_bones_stop_simulation();
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sim->set_active(false);
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sim->set_active(animate_physical_bones || sim->is_simulating_physics());
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}
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void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) {
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