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Fix viewport margins drawn after swapping buffers
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@@ -102,6 +102,7 @@ void VisualServerRaster::draw() {
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VSG::viewport->draw_viewports();
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VSG::scene->render_probes();
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_draw_margins();
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VSG::rasterizer->end_frame();
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while (frame_drawn_callbacks.front()) {
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@@ -119,8 +120,6 @@ void VisualServerRaster::draw() {
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frame_drawn_callbacks.pop_front();
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}
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_draw_margins();
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}
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void VisualServerRaster::sync() {
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}
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