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Add Assimp library in thirdparty
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
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235
thirdparty/assimp/code/FBXParser.h
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235
thirdparty/assimp/code/FBXParser.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2019, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXParser.h
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* @brief FBX parsing code
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*/
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#ifndef INCLUDED_AI_FBX_PARSER_H
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#define INCLUDED_AI_FBX_PARSER_H
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#include <stdint.h>
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#include <map>
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#include <memory>
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#include <assimp/LogAux.h>
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#include <assimp/fast_atof.h>
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#include "FBXCompileConfig.h"
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#include "FBXTokenizer.h"
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namespace Assimp {
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namespace FBX {
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class Scope;
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class Parser;
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class Element;
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// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
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typedef std::vector< Scope* > ScopeList;
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typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
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typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
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# define new_Scope new Scope
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# define new_Element new Element
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/** FBX data entity that consists of a key:value tuple.
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*
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* Example:
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* @verbatim
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* AnimationCurve: 23, "AnimCurve::", "" {
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* [..]
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* }
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* @endverbatim
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*
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* As can be seen in this sample, elements can contain nested #Scope
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* as their trailing member. **/
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class Element
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{
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public:
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Element(const Token& key_token, Parser& parser);
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~Element();
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const Scope* Compound() const {
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return compound.get();
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}
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const Token& KeyToken() const {
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return key_token;
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}
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const TokenList& Tokens() const {
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return tokens;
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}
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private:
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const Token& key_token;
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TokenList tokens;
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std::unique_ptr<Scope> compound;
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};
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/** FBX data entity that consists of a 'scope', a collection
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* of not necessarily unique #Element instances.
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*
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* Example:
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* @verbatim
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* GlobalSettings: {
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* Version: 1000
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* Properties70:
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* [...]
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* }
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* @endverbatim */
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class Scope
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{
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public:
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Scope(Parser& parser, bool topLevel = false);
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~Scope();
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const Element* operator[] (const std::string& index) const {
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ElementMap::const_iterator it = elements.find(index);
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return it == elements.end() ? NULL : (*it).second;
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}
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const Element* FindElementCaseInsensitive(const std::string& elementName) const {
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const char* elementNameCStr = elementName.c_str();
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for (auto element = elements.begin(); element != elements.end(); ++element)
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{
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if (!ASSIMP_strincmp(element->first.c_str(), elementNameCStr, MAXLEN)) {
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return element->second;
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}
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}
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return NULL;
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}
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ElementCollection GetCollection(const std::string& index) const {
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return elements.equal_range(index);
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}
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const ElementMap& Elements() const {
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return elements;
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}
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private:
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ElementMap elements;
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};
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/** FBX parsing class, takes a list of input tokens and generates a hierarchy
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* of nested #Scope instances, representing the fbx DOM.*/
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class Parser
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{
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public:
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/** Parse given a token list. Does not take ownership of the tokens -
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* the objects must persist during the entire parser lifetime */
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Parser (const TokenList& tokens,bool is_binary);
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~Parser();
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const Scope& GetRootScope() const {
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return *root.get();
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}
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bool IsBinary() const {
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return is_binary;
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}
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private:
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friend class Scope;
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friend class Element;
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TokenPtr AdvanceToNextToken();
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TokenPtr LastToken() const;
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TokenPtr CurrentToken() const;
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private:
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const TokenList& tokens;
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TokenPtr last, current;
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TokenList::const_iterator cursor;
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std::unique_ptr<Scope> root;
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const bool is_binary;
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};
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/* token parsing - this happens when building the DOM out of the parse-tree*/
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uint64_t ParseTokenAsID(const Token& t, const char*& err_out);
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size_t ParseTokenAsDim(const Token& t, const char*& err_out);
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float ParseTokenAsFloat(const Token& t, const char*& err_out);
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int ParseTokenAsInt(const Token& t, const char*& err_out);
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int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
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std::string ParseTokenAsString(const Token& t, const char*& err_out);
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/* wrapper around ParseTokenAsXXX() with DOMError handling */
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uint64_t ParseTokenAsID(const Token& t);
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size_t ParseTokenAsDim(const Token& t);
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float ParseTokenAsFloat(const Token& t);
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int ParseTokenAsInt(const Token& t);
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int64_t ParseTokenAsInt64(const Token& t);
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std::string ParseTokenAsString(const Token& t);
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/* read data arrays */
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void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el);
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void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el);
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void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el);
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void ParseVectorDataArray(std::vector<int>& out, const Element& el);
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void ParseVectorDataArray(std::vector<float>& out, const Element& el);
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void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
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void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
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void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
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bool HasElement( const Scope& sc, const std::string& index );
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// extract a required element from a scope, abort if the element cannot be found
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const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
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// extract required compound scope
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const Scope& GetRequiredScope(const Element& el);
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// get token at a particular index
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const Token& GetRequiredToken(const Element& el, unsigned int index);
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// read a 4x4 matrix from an array of 16 floats
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aiMatrix4x4 ReadMatrix(const Element& element);
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} // ! FBX
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} // ! Assimp
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#endif // ! INCLUDED_AI_FBX_PARSER_H
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