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Able to change visibility when ancestor node is hidden
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@@ -208,13 +208,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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if (n->is_type("Spatial")) {
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Spatial *ci = n->cast_to<Spatial>();
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if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle Spatial Visible"));
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undo_redo->add_do_method(n,"_set_visible_",!v);
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@@ -222,12 +215,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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undo_redo->commit_action();
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} else if (n->is_type("CanvasItem")) {
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CanvasItem *ci = n->cast_to<CanvasItem>();
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if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
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undo_redo->add_do_method(n,v?"hide":"show");
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