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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Fixes to GraphEdit:

-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
This commit is contained in:
Juan Linietsky
2015-01-08 00:41:34 -03:00
parent 3f1dd9c57f
commit 78f4b93703
11 changed files with 292 additions and 46 deletions

View File

@@ -131,6 +131,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
SL::BlockNode *bnode=(SL::BlockNode*)p_node; SL::BlockNode *bnode=(SL::BlockNode*)p_node;
//variables //variables
code+="{"ENDL;
for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) { for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL; code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL;
@@ -141,6 +142,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL; code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL;
} }
code+="}"ENDL;
} break; } break;
case SL::Node::TYPE_VARIABLE: { case SL::Node::TYPE_VARIABLE: {
@@ -676,6 +678,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
//mode_replace_table[1]["POSITION"]="IN_POSITION"; //mode_replace_table[1]["POSITION"]="IN_POSITION";
mode_replace_table[1]["NORMAL"]="normal"; mode_replace_table[1]["NORMAL"]="normal";
mode_replace_table[1]["TANGENT"]="tangent"; mode_replace_table[1]["TANGENT"]="tangent";
mode_replace_table[1]["POSITION"]="gl_Position";
mode_replace_table[1]["BINORMAL"]="binormal"; mode_replace_table[1]["BINORMAL"]="binormal";
mode_replace_table[1]["NORMALMAP"]="normalmap"; mode_replace_table[1]["NORMALMAP"]="normalmap";
mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth"; mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth";

View File

@@ -1,5 +1,6 @@
#include "graph_edit.h" #include "graph_edit.h"
#include "os/input.h"
#include "os/keyboard.h"
bool GraphEditFilter::has_point(const Point2& p_point) const { bool GraphEditFilter::has_point(const Point2& p_point) const {
return ge->_filter_input(p_point); return ge->_filter_input(p_point);
@@ -53,7 +54,7 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const
} }
} }
void GraphEdit::get_connection_list(List<Connection> *r_connections) { void GraphEdit::get_connection_list(List<Connection> *r_connections) const {
*r_connections=connections; *r_connections=connections;
} }
@@ -88,7 +89,6 @@ void GraphEdit::_update_scroll() {
updating=true; updating=true;
Rect2 screen; Rect2 screen;
screen.size=get_size();
for(int i=0;i<get_child_count();i++) { for(int i=0;i<get_child_count();i++) {
GraphNode *gn=get_child(i)->cast_to<GraphNode>(); GraphNode *gn=get_child(i)->cast_to<GraphNode>();
@@ -101,6 +101,10 @@ void GraphEdit::_update_scroll() {
screen = screen.merge(r); screen = screen.merge(r);
} }
screen.pos-=get_size();
screen.size+=get_size()*2.0;
h_scroll->set_min(screen.pos.x); h_scroll->set_min(screen.pos.x);
h_scroll->set_max(screen.pos.x+screen.size.x); h_scroll->set_max(screen.pos.x+screen.size.x);
h_scroll->set_page(get_size().x); h_scroll->set_page(get_size().x);
@@ -492,7 +496,7 @@ void GraphEdit::_top_layer_draw() {
void GraphEdit::_input_event(const InputEvent& p_ev) { void GraphEdit::_input_event(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_MOTION && p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) { if (p_ev.type==InputEvent::MOUSE_MOTION && (p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE || (p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x ); h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x );
v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y ); v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y );
} }
@@ -515,12 +519,27 @@ bool GraphEdit::is_right_disconnects_enabled() const{
return right_disconnects; return right_disconnects;
} }
Array GraphEdit::_get_connection_list() const {
List<Connection> conns;
get_connection_list(&conns);
Array arr;
for(List<Connection>::Element *E=conns.front();E;E=E->next()) {
Dictionary d;
d["from"]=E->get().from;
d["from_port"]=E->get().from_port;
d["to"]=E->get().to;
d["to_port"]=E->get().to_port;
arr.push_back(d);
}
return arr;
}
void GraphEdit::_bind_methods() { void GraphEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("connect_node:Error","from","from_port","to","to_port"),&GraphEdit::connect_node); ObjectTypeDB::bind_method(_MD("connect_node:Error","from","from_port","to","to_port"),&GraphEdit::connect_node);
ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected); ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected);
ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node); ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node);
ObjectTypeDB::bind_method(_MD("get_connection_list"),&GraphEdit::_get_connection_list);
ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects); ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects);
ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled); ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled);

View File

@@ -69,6 +69,8 @@ private:
void _top_layer_draw(); void _top_layer_draw();
void _update_scroll_offset(); void _update_scroll_offset();
Array _get_connection_list() const;
friend class GraphEditFilter; friend class GraphEditFilter;
bool _filter_input(const Point2& p_point); bool _filter_input(const Point2& p_point);
protected: protected:
@@ -85,7 +87,8 @@ public:
void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);
void clear_connections(); void clear_connections();
void get_connection_list(List<Connection> *r_connections); GraphEditFilter *get_top_layer() const { return top_layer; }
void get_connection_list(List<Connection> *r_connections) const;
void set_right_disconnects(bool p_enable); void set_right_disconnects(bool p_enable);
bool is_right_disconnects_enabled() const; bool is_right_disconnects_enabled() const;

View File

@@ -1,4 +1,5 @@
#include "graph_node.h" #include "graph_node.h"
#include "method_bind_ext.inc"
bool GraphNode::_set(const StringName& p_name, const Variant& p_value) { bool GraphNode::_set(const StringName& p_name, const Variant& p_value) {
@@ -38,9 +39,8 @@ bool GraphNode::_set(const StringName& p_name, const Variant& p_value) {
bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{ bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{
print_line("get "+p_name.operator String());
if (!p_name.operator String().begins_with("slot/")) { if (!p_name.operator String().begins_with("slot/")) {
print_line("no begins");
return false; return false;
} }
@@ -68,7 +68,6 @@ bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{
else else
return false; return false;
print_line("ask for: "+p_name.operator String()+" get: "+String(r_ret));
return true; return true;
} }
void GraphNode::_get_property_list( List<PropertyInfo> *p_list) const{ void GraphNode::_get_property_list( List<PropertyInfo> *p_list) const{
@@ -540,6 +539,30 @@ void GraphNode::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title); ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title);
ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event); ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event);
ObjectTypeDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right"),&GraphNode::set_slot);
ObjectTypeDB::bind_method(_MD("clear_slot","idx"),&GraphNode::clear_slot);
ObjectTypeDB::bind_method(_MD("clear_all_slots","idx"),&GraphNode::clear_all_slots);
ObjectTypeDB::bind_method(_MD("is_slot_enabled_left","idx"),&GraphNode::is_slot_enabled_left);
ObjectTypeDB::bind_method(_MD("get_slot_type_left","idx"),&GraphNode::get_slot_type_left);
ObjectTypeDB::bind_method(_MD("get_slot_color_left","idx"),&GraphNode::get_slot_color_left);
ObjectTypeDB::bind_method(_MD("is_slot_enabled_right","idx"),&GraphNode::is_slot_enabled_right);
ObjectTypeDB::bind_method(_MD("get_slot_type_right","idx"),&GraphNode::get_slot_type_right);
ObjectTypeDB::bind_method(_MD("get_slot_color_right","idx"),&GraphNode::get_slot_color_right);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&GraphNode::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&GraphNode::get_offset);
ObjectTypeDB::bind_method(_MD("get_connection_output_count"),&GraphNode::get_connection_output_count);
ObjectTypeDB::bind_method(_MD("get_connection_input_count"),&GraphNode::get_connection_input_count);
ObjectTypeDB::bind_method(_MD("get_connection_output_pos","idx"),&GraphNode::get_connection_output_pos);
ObjectTypeDB::bind_method(_MD("get_connection_output_type","idx"),&GraphNode::get_connection_output_type);
ObjectTypeDB::bind_method(_MD("get_connection_output_color","idx"),&GraphNode::get_connection_output_color);
ObjectTypeDB::bind_method(_MD("get_connection_input_pos","idx"),&GraphNode::get_connection_input_pos);
ObjectTypeDB::bind_method(_MD("get_connection_input_type","idx"),&GraphNode::get_connection_input_type);
ObjectTypeDB::bind_method(_MD("get_connection_input_color","idx"),&GraphNode::get_connection_input_color);
ObjectTypeDB::bind_method(_MD("set_show_close_button","show"),&GraphNode::set_show_close_button); ObjectTypeDB::bind_method(_MD("set_show_close_button","show"),&GraphNode::set_show_close_button);
ObjectTypeDB::bind_method(_MD("is_close_button_visible"),&GraphNode::is_close_button_visible); ObjectTypeDB::bind_method(_MD("is_close_button_visible"),&GraphNode::is_close_button_visible);

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@@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "shader_graph.h" #include "shader_graph.h"
#include "scene/scene_string_names.h"
//todo //todo
//-RGB ops //-RGB ops
//-mostrar error de conexion //-mostrar error de conexion
@@ -137,6 +137,13 @@ Dictionary ShaderGraph::_get_data() const {
} }
ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const {
ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK);
return shader[p_type].error;
}
void ShaderGraph::_bind_methods() { void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader); ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader);
@@ -180,9 +187,9 @@ void ShaderGraph::_bind_methods() {
ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op); ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op);
ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op); ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op);
ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op","c"),&ShaderGraph::rgb_op_node_set_op); ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op);
ObjectTypeDB::bind_method(_MD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op); ObjectTypeDB::bind_method(_MD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op);
ObjectTypeDB::bind_method(_MD("rgb_op_node_get_c","shader_type","id"),&ShaderGraph::rgb_op_node_get_c);
ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation); ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation);
ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation); ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation);
@@ -356,6 +363,8 @@ void ShaderGraph::_bind_methods() {
BIND_CONSTANT( VEC_FUNC_HSV2RGB ); BIND_CONSTANT( VEC_FUNC_HSV2RGB );
BIND_CONSTANT( VEC_MAX_FUNC ); BIND_CONSTANT( VEC_MAX_FUNC );
ADD_SIGNAL(MethodInfo("updated"));
#if 0 #if 0
ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add ); ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add );
@@ -568,7 +577,7 @@ void ShaderGraph::node_remove(ShaderType p_type,int p_id) {
} }
shader[p_type].node_map.erase(p_id); shader[p_type].node_map.erase(p_id);
print_line("erased node, amount left: "+itos(shader[p_type].node_map.size()));
_request_update(); _request_update();
} }
@@ -634,7 +643,6 @@ bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slo
void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
ERR_FAIL_INDEX(p_type,3); ERR_FAIL_INDEX(p_type,3);
print_line("** dsisconnect");
SourceSlot ts; SourceSlot ts;
ts.id=p_src_id; ts.id=p_src_id;
ts.slot=p_src_slot; ts.slot=p_src_slot;
@@ -871,14 +879,14 @@ ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_typ
} }
void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op,float p_c){ void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){
ERR_FAIL_INDEX(p_type,3); ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
Node& n = shader[p_type].node_map[p_id]; Node& n = shader[p_type].node_map[p_id];
ERR_FAIL_COND(n.type!=NODE_RGB_OP); ERR_FAIL_COND(n.type!=NODE_RGB_OP);
n.param1=p_op; n.param1=p_op;
n.param2=p_c;
_request_update(); _request_update();
} }
@@ -892,15 +900,7 @@ ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id)
return RGBOp(op); return RGBOp(op);
} }
float ShaderGraph::rgb_op_node_get_c(ShaderType p_type,float p_id) const{
ERR_FAIL_INDEX_V(p_type,3,0);
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
const Node& n = shader[p_type].node_map[p_id];
ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,0);
return n.param2;
}
void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){ void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){
@@ -928,7 +928,9 @@ void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,Scala
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
Node& n = shader[p_type].node_map[p_id]; Node& n = shader[p_type].node_map[p_id];
ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC); ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC);
n.param1=p_func; int func = p_func;
ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
n.param1=func;
_request_update(); _request_update();
} }
@@ -948,7 +950,9 @@ void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
Node& n = shader[p_type].node_map[p_id]; Node& n = shader[p_type].node_map[p_id];
ERR_FAIL_COND(n.type!=NODE_VEC_FUNC); ERR_FAIL_COND(n.type!=NODE_VEC_FUNC);
n.param1=p_func; int func = p_func;
ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
n.param1=func;
_request_update(); _request_update();
@@ -1216,7 +1220,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
//pixel vertex in //pixel vertex in
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN},
@@ -1286,7 +1290,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
{NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
{NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
{NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
{NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
{NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4 {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4
{NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option) {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option)
{NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option)
@@ -1669,7 +1673,7 @@ void ShaderGraph::_update_shader() {
shader[i].error=GRAPH_OK; shader[i].error=GRAPH_OK;
print_line("ShADER: "+code[i]);
} }
bool all_ok=true; bool all_ok=true;
@@ -1682,8 +1686,9 @@ void ShaderGraph::_update_shader() {
set_code(code[0],code[1],code[2]); set_code(code[0],code[1],code[2]);
} }
//do shader here //do shader here
print_line("UPDATING SHADER");
_pending_update_shader=false; _pending_update_shader=false;
emit_signal(SceneStringNames::get_singleton()->updated);
} }
void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) { void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
@@ -1691,6 +1696,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
const char *typestr[4]={"float","vec3","mat4","texture"}; const char *typestr[4]={"float","vec3","mat4","texture"};
#define OUTNAME(id,slot) (String(typestr[get_node_output_slot_type(get_mode(),p_type,p_node->type,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot))) #define OUTNAME(id,slot) (String(typestr[get_node_output_slot_type(get_mode(),p_type,p_node->type,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot)))
#define OUTVAR(id,slot) ("nd"+itos(id)+"sl"+itos(slot))
switch(p_node->type) { switch(p_node->type) {
@@ -1778,7 +1784,85 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
}break; }break;
case NODE_RGB_OP: { case NODE_RGB_OP: {
int op = p_node->param1;
static const char*axisn[3]={"x","y","z"};
switch(op) {
case RGB_OP_SCREEN: {
code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n";
} break;
case RGB_OP_DIFFERENCE: {
code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n";
} break;
case RGB_OP_DARKEN: {
code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n";
} break;
case RGB_OP_LIGHTEN: {
code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n";
} break;
case RGB_OP_OVERLAY: {
code += OUTNAME(p_node->id,0)+";\n";
for(int i=0;i<3;i++) {
code += "{\n";
code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
code += "\tif (base < 0.5) {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n";
code += "\t} else {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n";
code += "\t}\n";
code += "}\n";
}
} break;
case RGB_OP_DODGE: {
code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n";
} break;
case RGB_OP_BURN: {
code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n";
} break;
case RGB_OP_SOFT_LIGHT: {
code += OUTNAME(p_node->id,0)+";\n";
for(int i=0;i<3;i++) {
code += "{\n";
code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
code += "\tif (base < 0.5) {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n";
code += "\t} else {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n";
code += "\t}\n";
code += "}\n";
}
} break;
case RGB_OP_HARD_LIGHT: {
code += OUTNAME(p_node->id,0)+";\n";
for(int i=0;i<3;i++) {
code += "{\n";
code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
code += "\tif (base < 0.5) {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n";
code += "\t} else {\n";
code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n";
code += "\t}\n";
code += "}\n";
}
} break;
}
}break; }break;
case NODE_XFORM_MULT: { case NODE_XFORM_MULT: {
@@ -1804,11 +1888,70 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
} }
}break; }break;
case NODE_SCALAR_FUNC: { case NODE_SCALAR_FUNC: {
static const char*scalar_func_id[SCALAR_MAX_FUNC]={
"sin($)",
"cos($)",
"tan($)",
"asin($)",
"acos($)",
"atan($)",
"sinh($)",
"cosh($)",
"tanh($)",
"log($)",
"exp($)",
"sqrt($)",
"abs($)",
"sign($)",
"floor($)",
"round($)",
"ceil($)",
"frac($)",
"min(max($,0),1)",
"-($)",
};
int func = p_node->param1;
ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n";
}break; } break;
case NODE_VEC_FUNC: { case NODE_VEC_FUNC: {
static const char*vec_func_id[VEC_MAX_FUNC]={
"normalize($)",
"max(min($,vec3(1,1,1)),vec3(0,0,0))",
"-($)",
"1.0/($)",
"",
"",
};
int func = p_node->param1;
ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
if (func==VEC_FUNC_RGB2HSV) {
code += OUTNAME(p_node->id,0)+";\n";
code+="{\n";
code+="\tvec3 c = "+p_inputs[0]+";\n";
code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
code+="\tfloat d = q.x - min(q.w, q.y);\n";
code+="\tfloat e = 1.0e-10;\n";
code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code+="}\n";
} else if (func==VEC_FUNC_HSV2RGB) {
code += OUTNAME(p_node->id,0)+";\n";;
code+="{\n";
code+="\tvec3 c = "+p_inputs[0]+";\n";
code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
code+="}\n";
} else {
code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n";
}
}break; }break;
case NODE_VEC_LEN: { case NODE_VEC_LEN: {

View File

@@ -267,9 +267,8 @@ public:
RGB_MAX_OP RGB_MAX_OP
}; };
void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op,float p_c); void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op);
RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const;
float rgb_op_node_get_c(ShaderType p_which,float p_id) const;
void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation);
bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const;
@@ -349,6 +348,8 @@ public:
Variant node_get_state(ShaderType p_type, int p_node) const; Variant node_get_state(ShaderType p_type, int p_node) const;
void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); void node_set_state(ShaderType p_type, int p_id, const Variant& p_state);
GraphError get_graph_error(ShaderType p_type) const;
static int get_type_input_count(NodeType p_type); static int get_type_input_count(NodeType p_type);
static int get_type_output_count(NodeType p_type); static int get_type_output_count(NodeType p_type);
static SlotType get_type_input_type(NodeType p_type,int p_idx); static SlotType get_type_input_type(NodeType p_type,int p_idx);
@@ -388,6 +389,7 @@ VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp );
VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); VARIANT_ENUM_CAST( ShaderGraph::RGBOp );
VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc );
VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); VARIANT_ENUM_CAST( ShaderGraph::VecFunc );
VARIANT_ENUM_CAST( ShaderGraph::GraphError );
class MaterialShaderGraph : public ShaderGraph { class MaterialShaderGraph : public ShaderGraph {

View File

@@ -67,6 +67,7 @@ SceneStringNames::SceneStringNames() {
idle=StaticCString::create("idle"); idle=StaticCString::create("idle");
iteration=StaticCString::create("iteration"); iteration=StaticCString::create("iteration");
update=StaticCString::create("update"); update=StaticCString::create("update");
updated=StaticCString::create("updated");
_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); _can_gizmo_scale=StaticCString::create("_can_gizmo_scale");

View File

@@ -63,6 +63,7 @@ public:
StringName idle; StringName idle;
StringName iteration; StringName iteration;
StringName update; StringName update;
StringName updated;
StringName line_separation; StringName line_separation;

View File

@@ -768,16 +768,20 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
//constructors //constructors
{"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
{"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}},
{"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}},
{"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}},
{"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
{"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
{"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
{"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
//intrinsics - trigonometry //intrinsics - trigonometry
@@ -856,6 +860,9 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
{"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
{"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
{"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
{"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}},
{"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}},
{"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
@@ -1047,7 +1054,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={
{ "VERTEX", TYPE_VEC3}, { "VERTEX", TYPE_VEC3},
{ "POSITION", TYPE_VEC3}, { "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3}, { "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3}, { "TANGENT", TYPE_VEC3},
{ "BINORMAL", TYPE_VEC3}, { "BINORMAL", TYPE_VEC3},
@@ -1210,9 +1217,25 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper
Variant data; Variant data;
switch(p_func->return_cache) { switch(p_func->return_cache) {
case TYPE_FLOAT: data = cdata[0]; break; case TYPE_FLOAT: data = cdata[0]; break;
case TYPE_VEC2: data = Vector2(cdata[0],cdata[1]); break; case TYPE_VEC2:
case TYPE_VEC3: data = Vector3(cdata[0],cdata[1],cdata[2]); break; if (cdata.size()==1)
case TYPE_VEC4: data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]); break; data = Vector2(cdata[0],cdata[0]);
else
data = Vector2(cdata[0],cdata[1]);
break;
case TYPE_VEC3:
if (cdata.size()==1)
data = Vector3(cdata[0],cdata[0],cdata[0]);
else
data = Vector3(cdata[0],cdata[1],cdata[2]);
break;
case TYPE_VEC4:
if (cdata.size()==1)
data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]);
else
data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]);
break;
} }
cn->datatype=p_func->return_cache; cn->datatype=p_func->return_cache;

View File

@@ -200,7 +200,7 @@ void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
} }
void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
print_line("XFIC");
ToolButton *tb = p_button->cast_to<ToolButton>(); ToolButton *tb = p_button->cast_to<ToolButton>();
ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height));
ped_popup->set_size(tb->get_size()); ped_popup->set_size(tb->get_size());
@@ -445,7 +445,7 @@ void ShaderGraphView::_node_removed(int p_id) {
void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
print_line("moved from "+p_from+" to "+p_to);
ERR_FAIL_COND(!node_map.has(p_id)); ERR_FAIL_COND(!node_map.has(p_id));
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
ur->create_action("Move Shader Graph Node"); ur->create_action("Move Shader Graph Node");
@@ -1213,7 +1213,7 @@ void ShaderGraphView::_create_node(int p_id) {
graph_edit->add_child(gn); graph_edit->add_child(gn);
node_map[p_id]=gn; node_map[p_id]=gn;
gn->set_offset(graph->node_get_pos(type,p_id)); gn->set_offset(graph->node_get_pos(type,p_id));
print_line("NODE "+itos(p_id)+" OFS "+gn->get_offset());
} }
@@ -1236,7 +1236,7 @@ void ShaderGraphView::_update_graph() {
List<int> nl; List<int> nl;
graph->get_node_list(type,&nl); graph->get_node_list(type,&nl);
print_line("graph nodes: "+itos(nl.size()));
for(List<int>::Element *E=nl.front();E;E=E->next()) { for(List<int>::Element *E=nl.front();E;E=E->next()) {
_create_node(E->get()); _create_node(E->get());
@@ -1255,11 +1255,29 @@ void ShaderGraphView::_update_graph() {
} }
void ShaderGraphView::_sg_updated() {
if (!graph.is_valid())
return;
switch(graph->get_graph_error(type)) {
case ShaderGraph::GRAPH_OK: status->set_text(""); break;
case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break;
case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break;
}
}
void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){ void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
print_line("GRAPH EDIT: "+itos(p_graph.is_valid()));
if (graph.is_valid()) {
graph->disconnect("updated",this,"_sg_updated");
}
graph=p_graph; graph=p_graph;
if (graph.is_valid()) {
graph->connect("updated",this,"_sg_updated");
}
_update_graph(); _update_graph();
_sg_updated();
} }
@@ -1343,6 +1361,7 @@ void ShaderGraphView::_bind_methods() {
ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
} }
ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
@@ -1352,8 +1371,15 @@ ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
block_update=false; block_update=false;
ped_popup = memnew( CustomPropertyEditor ); ped_popup = memnew( CustomPropertyEditor );
graph_edit->add_child(ped_popup); graph_edit->add_child(ped_popup);
status = memnew( Label );
graph_edit->get_top_layer()->add_child(status);
status->set_pos(Vector2(5,5));
status->add_color_override("font_color_shadow",Color(0,0,0));
status->add_color_override("font_color",Color(1,0.4,0.3));
status->add_constant_override("shadow_as_outline",1);
status->add_constant_override("shadow_offset_x",2);
status->add_constant_override("shadow_offset_y",2);
status->set_text("");
} }
@@ -1444,7 +1470,7 @@ ShaderGraphEditor::ShaderGraphEditor() {
HBoxContainer *hbc = memnew( HBoxContainer ); HBoxContainer *hbc = memnew( HBoxContainer );
menu = memnew( MenuButton ); menu = memnew( MenuButton );
menu->set_text("Add.."); menu->set_text("Add Node..");
hbc->add_child(menu); hbc->add_child(menu);
add_child(hbc); add_child(hbc);
@@ -1466,6 +1492,7 @@ ShaderGraphEditor::ShaderGraphEditor() {
graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
graph_edits[i]->get_graph_edit()->set_right_disconnects(true); graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
} }
tabs->set_current_tab(1); tabs->set_current_tab(1);

View File

@@ -54,6 +54,7 @@ class ShaderGraphView : public Node {
CustomPropertyEditor *ped_popup; CustomPropertyEditor *ped_popup;
bool block_update; bool block_update;
Label *status;
GraphEdit *graph_edit; GraphEdit *graph_edit;
Ref<ShaderGraph> graph; Ref<ShaderGraph> graph;
int edited_id; int edited_id;
@@ -95,7 +96,7 @@ class ShaderGraphView : public Node {
void _variant_edited(); void _variant_edited();
void _comment_edited(int p_id,Node* p_button); void _comment_edited(int p_id,Node* p_button);
void _sg_updated();
Map<int,GraphNode*> node_map; Map<int,GraphNode*> node_map;
protected: protected:
void _notification(int p_what); void _notification(int p_what);