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Better spatial gizmo.
Now it is posible to move spatial nodes along a plane.
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@@ -196,6 +196,9 @@ private:
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TRANSFORM_X_AXIS,
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TRANSFORM_Y_AXIS,
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TRANSFORM_Z_AXIS,
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TRANSFORM_YZ,
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TRANSFORM_XZ,
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TRANSFORM_XY,
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};
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struct EditData {
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@@ -233,7 +236,7 @@ private:
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real_t zoom_indicator_delay;
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RID move_gizmo_instance[3], rotate_gizmo_instance[3];
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RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3];
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String last_message;
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String message;
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@@ -378,8 +381,9 @@ private:
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bool grid_enable[3]; //should be always visible if true
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bool grid_enabled;
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Ref<ArrayMesh> move_gizmo[3], rotate_gizmo[3];
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Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3];
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Ref<SpatialMaterial> gizmo_color[3];
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Ref<SpatialMaterial> plane_gizmo_color[3];
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Ref<SpatialMaterial> gizmo_hl;
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int over_gizmo_handle;
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@@ -519,6 +523,7 @@ public:
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bool are_local_coords_enabled() const { return transform_menu->get_popup()->is_item_checked(transform_menu->get_popup()->get_item_index(SpatialEditor::MENU_TRANSFORM_LOCAL_COORDS)); }
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Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
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Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
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Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
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void update_transform_gizmo();
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