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Add proxy_to_pthread option to platform=web
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
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@@ -32,6 +32,19 @@ const GodotWebGL2 = {
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$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
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$GodotWebGL2: {},
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// This is implemented as "glGetBufferSubData" in new emscripten versions.
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// Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
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godot_webgl2_glGetBufferSubData__proxy: 'sync',
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godot_webgl2_glGetBufferSubData__sig: 'vippp',
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godot_webgl2_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'],
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godot_webgl2_glGetBufferSubData: function (target, offset, size, data) {
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const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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const gl = GL.getContext(gl_context_handle);
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if (gl) {
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gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
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}
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},
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godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
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godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync',
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godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii',
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