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Add proxy_to_pthread option to platform=web
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
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@@ -356,6 +356,7 @@ const GodotInput = {
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/*
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* Mouse API
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*/
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godot_js_input_mouse_move_cb__proxy: 'sync',
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godot_js_input_mouse_move_cb__sig: 'vi',
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godot_js_input_mouse_move_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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@@ -374,6 +375,7 @@ const GodotInput = {
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GodotEventListeners.add(window, 'mousemove', move_cb, false);
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},
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godot_js_input_mouse_wheel_cb__proxy: 'sync',
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godot_js_input_mouse_wheel_cb__sig: 'vi',
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godot_js_input_mouse_wheel_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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@@ -385,6 +387,7 @@ const GodotInput = {
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GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
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},
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godot_js_input_mouse_button_cb__proxy: 'sync',
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godot_js_input_mouse_button_cb__sig: 'vi',
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godot_js_input_mouse_button_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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@@ -409,6 +412,7 @@ const GodotInput = {
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/*
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* Touch API
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*/
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godot_js_input_touch_cb__proxy: 'sync',
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godot_js_input_touch_cb__sig: 'viii',
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godot_js_input_touch_cb: function (callback, ids, coords) {
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const func = GodotRuntime.get_func(callback);
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@@ -442,6 +446,7 @@ const GodotInput = {
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/*
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* Key API
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*/
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godot_js_input_key_cb__proxy: 'sync',
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godot_js_input_key_cb__sig: 'viii',
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godot_js_input_key_cb: function (callback, code, key) {
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const func = GodotRuntime.get_func(callback);
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@@ -459,23 +464,27 @@ const GodotInput = {
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/*
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* Gamepad API
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*/
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godot_js_input_gamepad_cb__proxy: 'sync',
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godot_js_input_gamepad_cb__sig: 'vi',
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godot_js_input_gamepad_cb: function (change_cb) {
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const onchange = GodotRuntime.get_func(change_cb);
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GodotInputGamepads.init(onchange);
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},
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godot_js_input_gamepad_sample_count__proxy: 'sync',
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godot_js_input_gamepad_sample_count__sig: 'i',
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godot_js_input_gamepad_sample_count: function () {
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return GodotInputGamepads.get_samples().length;
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},
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godot_js_input_gamepad_sample__proxy: 'sync',
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godot_js_input_gamepad_sample__sig: 'i',
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godot_js_input_gamepad_sample: function () {
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GodotInputGamepads.sample();
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return 0;
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},
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godot_js_input_gamepad_sample_get__proxy: 'sync',
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godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
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godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
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const sample = GodotInputGamepads.get_sample(p_index);
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@@ -502,6 +511,7 @@ const GodotInput = {
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/*
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* Drag/Drop API
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*/
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godot_js_input_drop_files_cb__proxy: 'sync',
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godot_js_input_drop_files_cb__sig: 'vi',
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godot_js_input_drop_files_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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@@ -524,6 +534,7 @@ const GodotInput = {
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},
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/* Paste API */
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godot_js_input_paste_cb__proxy: 'sync',
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godot_js_input_paste_cb__sig: 'vi',
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godot_js_input_paste_cb: function (callback) {
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const func = GodotRuntime.get_func(callback);
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@@ -535,6 +546,7 @@ const GodotInput = {
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}, false);
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},
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godot_js_input_vibrate_handheld__proxy: 'sync',
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godot_js_input_vibrate_handheld__sig: 'vi',
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godot_js_input_vibrate_handheld: function (p_duration_ms) {
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if (typeof navigator.vibrate !== 'function') {
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