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Increase compiler optimization when using target=release on iOS/Android

This commit is contained in:
Hugo Locurcio
2022-04-18 21:04:24 +02:00
parent 2f47a0747c
commit 78b4ec2d4d
2 changed files with 10 additions and 4 deletions

View File

@@ -188,8 +188,11 @@ def configure(env):
if env["target"].startswith("release"):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(LINKFLAGS=["-O2"])
env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"])
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
opt = "-O3" if env["target"] == "release" else "-O2"
env.Append(LINKFLAGS=[opt])
env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os"])
env.Append(LINKFLAGS=["-Os"])