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Use is_equal_approx in more places

This commit is contained in:
Aaron Franke
2021-07-16 13:19:55 -04:00
parent e248d2629a
commit 78b0a7da03
12 changed files with 26 additions and 28 deletions

View File

@@ -3338,7 +3338,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
Transform3D camera_xform = camera->get_transform();
if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
if (xform.origin.is_equal_approx(camera_xform.origin)) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);