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Implement amplitude to Input.vibrate_handheld

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
This commit is contained in:
Radiant
2024-05-02 16:15:42 +03:00
parent 4e9543d849
commit 789c6ebdfd
17 changed files with 132 additions and 35 deletions

View File

@@ -102,7 +102,7 @@ public:
Vector<String> get_granted_permissions() const;
String get_ca_certificates() const;
void init_input_devices();
void vibrate(int p_duration_ms);
void vibrate(int p_duration_ms, float p_amplitude = -1.0);
String get_input_fallback_mapping();
int create_new_godot_instance(const List<String> &args);
void begin_benchmark_measure(const String &p_context, const String &p_label);