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merged gdnative and nativescript module
This commit is contained in:
10
modules/gdnative/nativescript/SCsub
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10
modules/gdnative/nativescript/SCsub
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@@ -0,0 +1,10 @@
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#!/usr/bin/env python
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Import('env')
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mod_env = env.Clone()
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mod_env.add_source_files(env.modules_sources, "*.cpp")
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mod_env.Append(CPPPATH='#modules/gdnative')
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mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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Export('mod_env')
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487
modules/gdnative/nativescript/api_generator.cpp
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487
modules/gdnative/nativescript/api_generator.cpp
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@@ -0,0 +1,487 @@
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/*************************************************************************/
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/* api_generator.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "api_generator.h"
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#ifdef TOOLS_ENABLED
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#include "class_db.h"
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#include "core/global_constants.h"
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#include "core/pair.h"
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#include "core/project_settings.h"
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#include "os/file_access.h"
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// helper stuff
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static Error save_file(const String &p_path, const List<String> &p_content) {
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FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
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ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
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for (const List<String>::Element *e = p_content.front(); e != NULL; e = e->next()) {
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file->store_string(e->get());
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}
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file->close();
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return OK;
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}
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// helper stuff end
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struct MethodAPI {
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String method_name;
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String return_type;
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List<String> argument_types;
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List<String> argument_names;
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Map<int, Variant> default_arguments;
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int argument_count;
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bool has_varargs;
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bool is_editor;
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bool is_noscript;
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bool is_const;
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bool is_reverse;
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bool is_virtual;
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bool is_from_script;
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};
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struct PropertyAPI {
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String name;
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String getter;
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String setter;
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String type;
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};
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struct ConstantAPI {
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String constant_name;
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int constant_value;
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};
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struct SignalAPI {
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String name;
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List<String> argument_types;
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List<String> argument_names;
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Map<int, Variant> default_arguments;
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};
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struct EnumAPI {
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String name;
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List<Pair<int, String> > values;
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};
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struct ClassAPI {
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String class_name;
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String super_class_name;
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ClassDB::APIType api_type;
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bool is_singleton;
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bool is_instanciable;
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// @Unclear
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bool is_creatable;
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bool is_reference;
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List<MethodAPI> methods;
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List<PropertyAPI> properties;
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List<ConstantAPI> constants;
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List<SignalAPI> signals_;
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List<EnumAPI> enums;
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};
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static String get_type_name(const PropertyInfo &info) {
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if (info.type == Variant::INT && (info.usage & PROPERTY_USAGE_CLASS_IS_ENUM)) {
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return String("enum.") + String(info.class_name).replace(".", "::");
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}
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if (info.class_name != StringName()) {
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return info.class_name;
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}
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if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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return info.hint_string;
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}
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if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
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return "Variant";
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}
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if (info.type == Variant::NIL) {
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return "void";
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}
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return Variant::get_type_name(info.type);
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}
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/*
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* Reads the entire Godot API to a list
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*/
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List<ClassAPI> generate_c_api_classes() {
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List<ClassAPI> api;
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List<StringName> classes;
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ClassDB::get_class_list(&classes);
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// Register global constants as a fake GlobalConstants singleton class
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{
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ClassAPI global_constants_api;
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global_constants_api.class_name = L"GlobalConstants";
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global_constants_api.api_type = ClassDB::API_CORE;
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global_constants_api.is_singleton = true;
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global_constants_api.is_instanciable = false;
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const int constants_count = GlobalConstants::get_global_constant_count();
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for (int i = 0; i < constants_count; ++i) {
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ConstantAPI constant_api;
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constant_api.constant_name = GlobalConstants::get_global_constant_name(i);
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constant_api.constant_value = GlobalConstants::get_global_constant_value(i);
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global_constants_api.constants.push_back(constant_api);
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}
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api.push_back(global_constants_api);
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}
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for (List<StringName>::Element *e = classes.front(); e != NULL; e = e->next()) {
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StringName class_name = e->get();
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ClassAPI class_api;
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class_api.api_type = ClassDB::get_api_type(e->get());
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class_api.class_name = class_name;
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class_api.super_class_name = ClassDB::get_parent_class(class_name);
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{
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String name = class_name;
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if (name.begins_with("_")) {
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name.remove(0);
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}
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class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name);
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}
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class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
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{
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List<StringName> inheriters;
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ClassDB::get_inheriters_from_class("Reference", &inheriters);
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bool is_reference = !!inheriters.find(class_name);
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// @Unclear
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class_api.is_reference = !class_api.is_singleton && is_reference;
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}
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// constants
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{
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List<String> constant;
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ClassDB::get_integer_constant_list(class_name, &constant, true);
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for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) {
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ConstantAPI constant_api;
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constant_api.constant_name = c->get();
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constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get());
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class_api.constants.push_back(constant_api);
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}
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}
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// signals
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{
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List<MethodInfo> signals_;
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ClassDB::get_signal_list(class_name, &signals_, true);
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for (int i = 0; i < signals_.size(); i++) {
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SignalAPI signal;
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MethodInfo method_info = signals_[i];
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signal.name = method_info.name;
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for (int j = 0; j < method_info.arguments.size(); j++) {
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PropertyInfo argument = method_info.arguments[j];
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String type;
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String name = argument.name;
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if (argument.name.find(":") != -1) {
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type = argument.name.get_slice(":", 1);
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name = argument.name.get_slice(":", 0);
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} else {
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type = get_type_name(argument);
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}
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signal.argument_names.push_back(name);
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signal.argument_types.push_back(type);
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}
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Vector<Variant> default_arguments = method_info.default_arguments;
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int default_start = signal.argument_names.size() - default_arguments.size();
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for (int j = 0; j < default_arguments.size(); j++) {
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signal.default_arguments[default_start + j] = default_arguments[j];
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}
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class_api.signals_.push_back(signal);
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}
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}
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//properties
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{
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List<PropertyInfo> properties;
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ClassDB::get_property_list(class_name, &properties, true);
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for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) {
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PropertyAPI property_api;
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property_api.name = p->get().name;
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property_api.getter = ClassDB::get_property_getter(class_name, p->get().name);
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property_api.setter = ClassDB::get_property_setter(class_name, p->get().name);
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if (p->get().name.find(":") != -1) {
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property_api.type = p->get().name.get_slice(":", 1);
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property_api.name = p->get().name.get_slice(":", 0);
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} else {
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property_api.type = get_type_name(p->get());
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}
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if (!property_api.setter.empty() || !property_api.getter.empty()) {
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class_api.properties.push_back(property_api);
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}
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}
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}
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//methods
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{
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List<MethodInfo> methods;
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ClassDB::get_method_list(class_name, &methods, true);
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for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) {
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MethodAPI method_api;
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MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name);
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MethodInfo &method_info = m->get();
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//method name
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method_api.method_name = m->get().name;
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//method return type
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if (method_api.method_name.find(":") != -1) {
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method_api.return_type = method_api.method_name.get_slice(":", 1);
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method_api.method_name = method_api.method_name.get_slice(":", 0);
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} else {
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method_api.return_type = get_type_name(m->get().return_val);
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}
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method_api.argument_count = method_info.arguments.size();
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method_api.has_varargs = method_bind && method_bind->is_vararg();
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// Method flags
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if (method_info.flags) {
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const uint32_t flags = method_info.flags;
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method_api.is_editor = flags & METHOD_FLAG_EDITOR;
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method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT;
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method_api.is_const = flags & METHOD_FLAG_CONST;
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method_api.is_reverse = flags & METHOD_FLAG_REVERSE;
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method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL;
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method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT;
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}
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method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_';
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// method argument name and type
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for (int i = 0; i < method_api.argument_count; i++) {
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String arg_name;
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String arg_type;
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PropertyInfo arg_info = method_info.arguments[i];
|
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arg_name = arg_info.name;
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if (arg_info.name.find(":") != -1) {
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arg_type = arg_info.name.get_slice(":", 1);
|
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arg_name = arg_info.name.get_slice(":", 0);
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} else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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arg_type = arg_info.hint_string;
|
||||
} else if (arg_info.type == Variant::NIL) {
|
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arg_type = "Variant";
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} else {
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arg_type = Variant::get_type_name(arg_info.type);
|
||||
}
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method_api.argument_names.push_back(arg_name);
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method_api.argument_types.push_back(arg_type);
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if (method_bind && method_bind->has_default_argument(i)) {
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method_api.default_arguments[i] = method_bind->get_default_argument(i);
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}
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}
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class_api.methods.push_back(method_api);
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}
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}
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// enums
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{
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List<EnumAPI> enums;
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List<StringName> enum_names;
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ClassDB::get_enum_list(class_name, &enum_names, true);
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for (List<StringName>::Element *E = enum_names.front(); E; E = E->next()) {
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List<StringName> value_names;
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EnumAPI enum_api;
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enum_api.name = E->get();
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ClassDB::get_enum_constants(class_name, E->get(), &value_names, true);
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for (List<StringName>::Element *val_e = value_names.front(); val_e; val_e = val_e->next()) {
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int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), NULL);
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enum_api.values.push_back(Pair<int, String>(int_val, val_e->get()));
|
||||
}
|
||||
enum_api.values.sort_custom<PairSort<int, String> >();
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||||
class_api.enums.push_back(enum_api);
|
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}
|
||||
}
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||||
|
||||
api.push_back(class_api);
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||||
}
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||||
|
||||
return api;
|
||||
}
|
||||
|
||||
/*
|
||||
* Generates the JSON source from the API in p_api
|
||||
*/
|
||||
static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
|
||||
|
||||
// I'm sorry for the \t mess
|
||||
|
||||
List<String> source;
|
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|
||||
source.push_back("[\n");
|
||||
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||||
for (const List<ClassAPI>::Element *c = p_api.front(); c != NULL; c = c->next()) {
|
||||
ClassAPI api = c->get();
|
||||
|
||||
source.push_back("\t{\n");
|
||||
|
||||
source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n");
|
||||
source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n");
|
||||
source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
|
||||
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
|
||||
// @Unclear
|
||||
// source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n");
|
||||
|
||||
source.push_back("\t\t\"constants\": {\n");
|
||||
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t},\n");
|
||||
|
||||
source.push_back("\t\t\"properties\": [\n");
|
||||
for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n");
|
||||
source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n");
|
||||
source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"signals\": [\n");
|
||||
for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"arguments\": [\n");
|
||||
for (int i = 0; i < e->get().argument_names.size(); i++) {
|
||||
source.push_back("\t\t\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
|
||||
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t]\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"methods\": [\n");
|
||||
for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n");
|
||||
source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\t\t\"arguments\": [\n");
|
||||
for (int i = 0; i < e->get().argument_names.size(); i++) {
|
||||
source.push_back("\t\t\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
|
||||
source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
|
||||
source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
|
||||
source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t]\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t],\n");
|
||||
|
||||
source.push_back("\t\t\"enums\": [\n");
|
||||
for (List<EnumAPI>::Element *e = api.enums.front(); e; e = e->next()) {
|
||||
source.push_back("\t\t\t{\n");
|
||||
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
|
||||
source.push_back("\t\t\t\t\"values\": {\n");
|
||||
for (List<Pair<int, String> >::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) {
|
||||
source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first));
|
||||
source.push_back(String((val_e->next() ? "," : "")) + "\n");
|
||||
}
|
||||
source.push_back("\t\t\t\t}\n");
|
||||
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("\t\t]\n");
|
||||
|
||||
source.push_back(String("\t}") + (c->next() ? "," : "") + "\n");
|
||||
}
|
||||
source.push_back("]");
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Saves the whole Godot API to a JSON file located at
|
||||
* p_path
|
||||
*/
|
||||
Error generate_c_api(const String &p_path) {
|
||||
|
||||
#ifndef TOOLS_ENABLED
|
||||
return ERR_BUG;
|
||||
#else
|
||||
|
||||
List<ClassAPI> api = generate_c_api_classes();
|
||||
|
||||
List<String> json_source = generate_c_api_json(api);
|
||||
|
||||
return save_file(p_path, json_source);
|
||||
#endif
|
||||
}
|
||||
38
modules/gdnative/nativescript/api_generator.h
Normal file
38
modules/gdnative/nativescript/api_generator.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/*************************************************************************/
|
||||
/* api_generator.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef API_GENERATOR_H
|
||||
#define API_GENERATOR_H
|
||||
|
||||
#include "core/ustring.h"
|
||||
#include "typedefs.h"
|
||||
|
||||
Error generate_c_api(const String &p_path);
|
||||
|
||||
#endif // API_GENERATOR_H
|
||||
205
modules/gdnative/nativescript/godot_nativescript.cpp
Normal file
205
modules/gdnative/nativescript/godot_nativescript.cpp
Normal file
@@ -0,0 +1,205 @@
|
||||
/*************************************************************************/
|
||||
/* godot_nativescript.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "nativescript/godot_nativescript.h"
|
||||
|
||||
#include "class_db.h"
|
||||
#include "error_macros.h"
|
||||
#include "gdnative/gdnative.h"
|
||||
#include "global_constants.h"
|
||||
#include "project_settings.h"
|
||||
#include "variant.h"
|
||||
|
||||
#include "nativescript.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern "C" void _native_script_hook() {
|
||||
}
|
||||
|
||||
#define NSL NativeScriptLanguage::get_singleton()
|
||||
|
||||
// Script API
|
||||
|
||||
void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
||||
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
||||
|
||||
NativeScriptDesc desc;
|
||||
|
||||
desc.create_func = p_create_func;
|
||||
desc.destroy_func = p_destroy_func;
|
||||
desc.is_tool = false;
|
||||
|
||||
desc.base = p_base;
|
||||
|
||||
if (classes->has(p_base)) {
|
||||
desc.base_data = &(*classes)[p_base];
|
||||
desc.base_native_type = desc.base_data->base_native_type;
|
||||
} else {
|
||||
desc.base_data = NULL;
|
||||
desc.base_native_type = p_base;
|
||||
}
|
||||
|
||||
classes->insert(p_name, desc);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
|
||||
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
|
||||
|
||||
NativeScriptDesc desc;
|
||||
|
||||
desc.create_func = p_create_func;
|
||||
desc.destroy_func = p_destroy_func;
|
||||
desc.is_tool = true;
|
||||
desc.base = p_base;
|
||||
|
||||
if (classes->has(p_base)) {
|
||||
desc.base_data = &(*classes)[p_base];
|
||||
desc.base_native_type = desc.base_data->base_native_type;
|
||||
} else {
|
||||
desc.base_data = NULL;
|
||||
desc.base_native_type = p_base;
|
||||
}
|
||||
|
||||
classes->insert(p_name, desc);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
|
||||
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
|
||||
if (!E) {
|
||||
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
||||
NativeScriptDesc::Method method;
|
||||
method.method = p_method;
|
||||
method.rpc_mode = p_attr.rpc_type;
|
||||
method.info = MethodInfo(p_function_name);
|
||||
|
||||
E->get().methods.insert(p_function_name, method);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
|
||||
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
|
||||
if (!E) {
|
||||
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
||||
NativeScriptDesc::Property property;
|
||||
property.default_value = *(Variant *)&p_attr->default_value;
|
||||
property.getter = p_get_func;
|
||||
property.rset_mode = p_attr->rset_type;
|
||||
property.setter = p_set_func;
|
||||
property.info = PropertyInfo((Variant::Type)p_attr->type,
|
||||
p_path,
|
||||
(PropertyHint)p_attr->hint,
|
||||
*(String *)&p_attr->hint_string,
|
||||
(PropertyUsageFlags)p_attr->usage);
|
||||
|
||||
E->get().properties.insert(p_path, property);
|
||||
}
|
||||
|
||||
void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
|
||||
|
||||
String *s = (String *)p_gdnative_handle;
|
||||
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
|
||||
|
||||
if (!E) {
|
||||
ERR_EXPLAIN("Attempt to register method on non-existant class!");
|
||||
ERR_FAIL();
|
||||
}
|
||||
|
||||
List<PropertyInfo> args;
|
||||
Vector<Variant> default_args;
|
||||
|
||||
for (int i = 0; i < p_signal->num_args; i++) {
|
||||
PropertyInfo info;
|
||||
|
||||
godot_signal_argument arg = p_signal->args[i];
|
||||
|
||||
info.hint = (PropertyHint)arg.hint;
|
||||
info.hint_string = *(String *)&arg.hint_string;
|
||||
info.name = *(String *)&arg.name;
|
||||
info.type = (Variant::Type)arg.type;
|
||||
info.usage = (PropertyUsageFlags)arg.usage;
|
||||
|
||||
args.push_back(info);
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_signal->num_default_args; i++) {
|
||||
Variant *v;
|
||||
godot_signal_argument attrib = p_signal->args[i];
|
||||
|
||||
v = (Variant *)&attrib.default_value;
|
||||
|
||||
default_args.push_back(*v);
|
||||
}
|
||||
|
||||
MethodInfo method_info;
|
||||
method_info.name = *(String *)&p_signal->name;
|
||||
method_info.arguments = args;
|
||||
method_info.default_arguments = default_args;
|
||||
|
||||
NativeScriptDesc::Signal signal;
|
||||
signal.signal = method_info;
|
||||
|
||||
E->get().signals_.insert(*(String *)&p_signal->name, signal);
|
||||
}
|
||||
|
||||
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
|
||||
Object *instance = (Object *)p_instance;
|
||||
if (!instance)
|
||||
return NULL;
|
||||
if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
|
||||
return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
1215
modules/gdnative/nativescript/nativescript.cpp
Normal file
1215
modules/gdnative/nativescript/nativescript.cpp
Normal file
File diff suppressed because it is too large
Load Diff
325
modules/gdnative/nativescript/nativescript.h
Normal file
325
modules/gdnative/nativescript/nativescript.h
Normal file
@@ -0,0 +1,325 @@
|
||||
/*************************************************************************/
|
||||
/* nativescript.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef NATIVE_SCRIPT_H
|
||||
#define NATIVE_SCRIPT_H
|
||||
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
#include "os/thread_safe.h"
|
||||
#include "resource.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "script_language.h"
|
||||
#include "self_list.h"
|
||||
|
||||
#include "modules/gdnative/gdnative.h"
|
||||
#include <nativescript/godot_nativescript.h>
|
||||
|
||||
#ifndef NO_THREADS
|
||||
#include "os/mutex.h"
|
||||
#endif
|
||||
|
||||
struct NativeScriptDesc {
|
||||
|
||||
struct Method {
|
||||
godot_instance_method method;
|
||||
MethodInfo info;
|
||||
int rpc_mode;
|
||||
};
|
||||
struct Property {
|
||||
godot_property_set_func setter;
|
||||
godot_property_get_func getter;
|
||||
PropertyInfo info;
|
||||
Variant default_value;
|
||||
int rset_mode;
|
||||
};
|
||||
|
||||
struct Signal {
|
||||
MethodInfo signal;
|
||||
};
|
||||
|
||||
Map<StringName, Method> methods;
|
||||
Map<StringName, Property> properties;
|
||||
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
|
||||
StringName base;
|
||||
StringName base_native_type;
|
||||
NativeScriptDesc *base_data;
|
||||
godot_instance_create_func create_func;
|
||||
godot_instance_destroy_func destroy_func;
|
||||
|
||||
bool is_tool;
|
||||
|
||||
inline NativeScriptDesc()
|
||||
: methods(),
|
||||
properties(),
|
||||
signals_(),
|
||||
base(),
|
||||
base_native_type() {
|
||||
zeromem(&create_func, sizeof(godot_instance_create_func));
|
||||
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
|
||||
}
|
||||
};
|
||||
|
||||
class NativeScript : public Script {
|
||||
GDCLASS(NativeScript, Script)
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
Set<PlaceHolderScriptInstance *> placeholders;
|
||||
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
||||
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
||||
#endif
|
||||
|
||||
friend class NativeScriptInstance;
|
||||
friend class NativeScriptLanguage;
|
||||
friend class NativeReloadNode;
|
||||
friend class GDNativeLibrary;
|
||||
|
||||
Ref<GDNativeLibrary> library;
|
||||
|
||||
String lib_path;
|
||||
|
||||
String class_name;
|
||||
|
||||
#ifndef NO_THREADS
|
||||
Mutex *owners_lock;
|
||||
#endif
|
||||
Set<Object *> instance_owners;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
inline NativeScriptDesc *get_script_desc() const;
|
||||
|
||||
void set_class_name(String p_class_name);
|
||||
String get_class_name() const;
|
||||
|
||||
void set_library(Ref<GDNativeLibrary> p_library);
|
||||
Ref<GDNativeLibrary> get_library() const;
|
||||
|
||||
virtual bool can_instance() const;
|
||||
|
||||
virtual Ref<Script> get_base_script() const; //for script inheritance
|
||||
|
||||
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
|
||||
virtual ScriptInstance *instance_create(Object *p_this);
|
||||
virtual bool instance_has(const Object *p_this) const;
|
||||
|
||||
virtual bool has_source_code() const;
|
||||
virtual String get_source_code() const;
|
||||
virtual void set_source_code(const String &p_code);
|
||||
virtual Error reload(bool p_keep_state = false);
|
||||
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
virtual MethodInfo get_method_info(const StringName &p_method) const;
|
||||
|
||||
virtual bool is_tool() const;
|
||||
|
||||
virtual String get_node_type() const;
|
||||
|
||||
virtual ScriptLanguage *get_language() const;
|
||||
|
||||
virtual bool has_script_signal(const StringName &p_signal) const;
|
||||
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
|
||||
|
||||
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
|
||||
|
||||
virtual void update_exports(); //editor tool
|
||||
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
|
||||
NativeScript();
|
||||
~NativeScript();
|
||||
};
|
||||
|
||||
class NativeScriptInstance : public ScriptInstance {
|
||||
|
||||
friend class NativeScript;
|
||||
|
||||
Object *owner;
|
||||
Ref<NativeScript> script;
|
||||
|
||||
void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
|
||||
public:
|
||||
void *userdata;
|
||||
|
||||
virtual bool set(const StringName &p_name, const Variant &p_value);
|
||||
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
||||
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
||||
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
|
||||
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual bool has_method(const StringName &p_method) const;
|
||||
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
||||
virtual void notification(int p_notification);
|
||||
virtual Ref<Script> get_script() const;
|
||||
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
|
||||
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
|
||||
virtual ScriptLanguage *get_language();
|
||||
|
||||
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
|
||||
|
||||
virtual void refcount_incremented();
|
||||
virtual bool refcount_decremented();
|
||||
|
||||
~NativeScriptInstance();
|
||||
};
|
||||
|
||||
class NativeReloadNode;
|
||||
|
||||
class NativeScriptLanguage : public ScriptLanguage {
|
||||
|
||||
friend class NativeScript;
|
||||
friend class NativeScriptInstance;
|
||||
friend class NativeReloadNode;
|
||||
|
||||
private:
|
||||
static NativeScriptLanguage *singleton;
|
||||
|
||||
void _unload_stuff();
|
||||
|
||||
#ifndef NO_THREADS
|
||||
Mutex *mutex;
|
||||
|
||||
Set<Ref<GDNativeLibrary> > libs_to_init;
|
||||
Set<NativeScript *> scripts_to_register;
|
||||
volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
|
||||
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
|
||||
#endif
|
||||
|
||||
void init_library(const Ref<GDNativeLibrary> &lib);
|
||||
void register_script(NativeScript *script);
|
||||
void unregister_script(NativeScript *script);
|
||||
|
||||
void call_libraries_cb(const StringName &name);
|
||||
|
||||
public:
|
||||
// These two maps must only be touched on the main thread
|
||||
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
|
||||
Map<String, Ref<GDNative> > library_gdnatives;
|
||||
|
||||
Map<String, Set<NativeScript *> > library_script_users;
|
||||
|
||||
const StringName _init_call_type = "nativescript_init";
|
||||
const StringName _init_call_name = "godot_nativescript_init";
|
||||
|
||||
const StringName _noarg_call_type = "nativescript_no_arg";
|
||||
|
||||
const StringName _frame_call_name = "godot_nativescript_frame";
|
||||
|
||||
#ifndef NO_THREADS
|
||||
const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
|
||||
const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
|
||||
#endif
|
||||
|
||||
NativeScriptLanguage();
|
||||
~NativeScriptLanguage();
|
||||
|
||||
inline static NativeScriptLanguage *get_singleton() {
|
||||
return singleton;
|
||||
}
|
||||
|
||||
void _hacky_api_anchor();
|
||||
|
||||
#ifndef NO_THREADS
|
||||
virtual void thread_enter();
|
||||
virtual void thread_exit();
|
||||
#endif
|
||||
|
||||
virtual void frame();
|
||||
|
||||
virtual String get_name() const;
|
||||
virtual void init();
|
||||
virtual String get_type() const;
|
||||
virtual String get_extension() const;
|
||||
virtual Error execute_file(const String &p_path);
|
||||
virtual void finish();
|
||||
virtual void get_reserved_words(List<String> *p_words) const;
|
||||
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
|
||||
virtual void get_string_delimiters(List<String> *p_delimiters) const;
|
||||
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
||||
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual int find_function(const String &p_function, const String &p_code) const;
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
||||
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
|
||||
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
||||
virtual String debug_get_error() const;
|
||||
virtual int debug_get_stack_level_count() const;
|
||||
virtual int debug_get_stack_level_line(int p_level) const;
|
||||
virtual String debug_get_stack_level_function(int p_level) const;
|
||||
virtual String debug_get_stack_level_source(int p_level) const;
|
||||
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
|
||||
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
|
||||
virtual void reload_all_scripts();
|
||||
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
||||
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
|
||||
virtual void profiling_start();
|
||||
virtual void profiling_stop();
|
||||
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
||||
};
|
||||
|
||||
inline NativeScriptDesc *NativeScript::get_script_desc() const {
|
||||
Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
|
||||
return E ? &E->get() : NULL;
|
||||
}
|
||||
|
||||
class NativeReloadNode : public Node {
|
||||
GDCLASS(NativeReloadNode, Node)
|
||||
bool unloaded = false;
|
||||
|
||||
public:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
};
|
||||
|
||||
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
||||
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
||||
virtual bool handles_type(const String &p_type) const;
|
||||
virtual String get_resource_type(const String &p_path) const;
|
||||
};
|
||||
|
||||
class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
|
||||
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
||||
virtual bool recognize(const RES &p_resource) const;
|
||||
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
||||
};
|
||||
|
||||
#endif // GDNATIVE_H
|
||||
118
modules/gdnative/nativescript/register_types.cpp
Normal file
118
modules/gdnative/nativescript/register_types.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "register_types.h"
|
||||
|
||||
#include "io/resource_loader.h"
|
||||
#include "io/resource_saver.h"
|
||||
|
||||
#include "nativescript.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
|
||||
NativeScriptLanguage *native_script_language;
|
||||
|
||||
typedef void (*native_script_init_fn)(void *);
|
||||
|
||||
void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call nativescript init procedure");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true); // we print our own message
|
||||
if (err != OK) {
|
||||
ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
|
||||
return;
|
||||
}
|
||||
|
||||
native_script_init_fn fn = (native_script_init_fn)library_proc;
|
||||
|
||||
fn(args[0]);
|
||||
}
|
||||
|
||||
typedef void (*native_script_empty_callback)();
|
||||
|
||||
void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
|
||||
if (p_handle == NULL) {
|
||||
ERR_PRINT("No valid library handle, can't call nativescript callback");
|
||||
return;
|
||||
}
|
||||
|
||||
void *library_proc;
|
||||
Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
|
||||
p_handle,
|
||||
*(String *)p_proc_name,
|
||||
library_proc,
|
||||
true);
|
||||
if (err != OK) {
|
||||
// it's fine if thread callbacks are not present in the library.
|
||||
return;
|
||||
}
|
||||
|
||||
native_script_empty_callback fn = (native_script_empty_callback)library_proc;
|
||||
fn();
|
||||
}
|
||||
|
||||
ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
|
||||
ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
|
||||
|
||||
void register_nativescript_types() {
|
||||
native_script_language = memnew(NativeScriptLanguage);
|
||||
|
||||
ClassDB::register_class<NativeScript>();
|
||||
|
||||
ScriptServer::register_language(native_script_language);
|
||||
|
||||
GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
|
||||
GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb);
|
||||
|
||||
resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
|
||||
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
|
||||
|
||||
resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
|
||||
ResourceLoader::add_resource_format_loader(resource_loader_gdns);
|
||||
}
|
||||
|
||||
void unregister_nativescript_types() {
|
||||
|
||||
memdelete(resource_loader_gdns);
|
||||
|
||||
memdelete(resource_saver_gdns);
|
||||
|
||||
if (native_script_language) {
|
||||
ScriptServer::unregister_language(native_script_language);
|
||||
memdelete(native_script_language);
|
||||
}
|
||||
}
|
||||
31
modules/gdnative/nativescript/register_types.h
Normal file
31
modules/gdnative/nativescript/register_types.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/*************************************************************************/
|
||||
/* register_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
void register_nativescript_types();
|
||||
void unregister_nativescript_types();
|
||||
Reference in New Issue
Block a user