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Fix invalid read when using LightOccluder2D
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@@ -1440,7 +1440,7 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
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ERR_FAIL_COND(!occluder);
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ERR_FAIL_COND(!occluder);
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if (occluder->polygon.is_valid()) {
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if (occluder->polygon.is_valid()) {
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LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
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LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
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if (occluder_poly) {
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if (occluder_poly) {
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occluder_poly->owners.erase(occluder);
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occluder_poly->owners.erase(occluder);
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}
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}
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