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Move ShaderWarning definitions into rendering_server
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@@ -1051,11 +1051,6 @@ void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position)
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}
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TextShaderEditor::TextShaderEditor() {
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GLOBAL_DEF("debug/shader_language/warnings/enable", true);
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GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
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for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
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GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
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}
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_update_warnings(false);
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shader_editor = memnew(ShaderTextEditor);
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