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Fix a random crash in the TileSet editor

Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
This commit is contained in:
Bojidar Marinov
2020-06-17 21:55:11 +03:00
parent d341181f30
commit 7850d0316f

View File

@@ -492,12 +492,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
tools[SHAPE_NEW_RECTANGLE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_RECTANGLE));
tools[SHAPE_NEW_POLYGON] = memnew(ToolButton);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
tools[SHAPE_NEW_POLYGON]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_POLYGON));
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
@@ -1908,7 +1910,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
}
}
} else if (p_tool == TOOL_SELECT) {
} else if (p_tool == TOOL_SELECT || p_tool == SHAPE_NEW_POLYGON || p_tool == SHAPE_NEW_RECTANGLE) {
if (creating_shape) {
// Cancel Creation
creating_shape = false;