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Fix script property of custom resources inherited from scripts are not saved
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@@ -36,6 +36,7 @@
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#include "core/io/missing_resource.h"
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#include "core/object/script_language.h"
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#include "core/version.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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//#define print_bl(m_what) print_line(m_what)
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@@ -2284,7 +2285,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
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}
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}
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Variant default_value = ClassDB::class_get_default_property_value(E->get_class(), F.name);
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bool is_script = F.name == CoreStringName(script);
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Variant default_value = is_script ? Variant() : PropertyUtils::get_property_default_value(E.ptr(), F.name);
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if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) {
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continue;
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@@ -1931,7 +1931,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
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}
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}
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Variant default_value = PropertyUtils::get_property_default_value(res.ptr(), name);
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bool is_script = name == CoreStringName(script);
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Variant default_value = is_script ? Variant() : PropertyUtils::get_property_default_value(res.ptr(), name);
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if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
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continue;
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