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Fix script property of custom resources inherited from scripts are not saved

This commit is contained in:
LuoZhihao
2025-06-10 23:03:13 +08:00
parent fc523ec5f6
commit 784823ada1
2 changed files with 5 additions and 2 deletions

View File

@@ -36,6 +36,7 @@
#include "core/io/missing_resource.h"
#include "core/object/script_language.h"
#include "core/version.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
//#define print_bl(m_what) print_line(m_what)
@@ -2284,7 +2285,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
}
}
Variant default_value = ClassDB::class_get_default_property_value(E->get_class(), F.name);
bool is_script = F.name == CoreStringName(script);
Variant default_value = is_script ? Variant() : PropertyUtils::get_property_default_value(E.ptr(), F.name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, p.value, default_value))) {
continue;