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Add textureProjGrad function to the shader language
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@@ -1434,6 +1434,7 @@ void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) {
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texture_functions.insert("textureLod");
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texture_functions.insert("textureProjLod");
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texture_functions.insert("textureGrad");
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texture_functions.insert("textureProjGrad");
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texture_functions.insert("textureGather");
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texture_functions.insert("textureSize");
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texture_functions.insert("texelFetch");
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