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NavMap2D: check if obstacles have avoidance enabled
In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D has avoidance enabled before adding it to the tree. This is the 2D fix for #108259
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@@ -444,6 +444,9 @@ void NavMap2D::_update_rvo_obstacles_tree() {
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// The following block is modified copy from RVO2D::AddObstacle()
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// The following block is modified copy from RVO2D::AddObstacle()
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// Obstacles are linked and depend on all other obstacles.
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// Obstacles are linked and depend on all other obstacles.
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for (NavObstacle2D *obstacle : obstacles) {
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for (NavObstacle2D *obstacle : obstacles) {
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if (!obstacle->is_avoidance_enabled()) {
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continue;
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}
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const Vector2 &_obstacle_position = obstacle->get_position();
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const Vector2 &_obstacle_position = obstacle->get_position();
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const Vector<Vector2> &_obstacle_vertices = obstacle->get_vertices();
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const Vector<Vector2> &_obstacle_vertices = obstacle->get_vertices();
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