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Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse

Use `append_` instead of `parse_` for `String` methods.
This commit is contained in:
Thaddeus Crews
2025-03-29 10:16:33 -05:00
62 changed files with 245 additions and 274 deletions

View File

@@ -3697,7 +3697,8 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
read_offset += sizeof(uint32_t) * 3 + bin_data_size;
if (binary_data.shader_name_len) {
r_name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
r_name.clear();
r_name.append_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
read_offset += STEPIFY(binary_data.shader_name_len, 4);
}