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Use EditorFileDialog instead of FileDialog in the project manager
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@@ -182,13 +182,6 @@ bool profile_gpu = false;
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/* Helper methods */
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// Used by Mono module, should likely be registered in Engine singleton instead
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// FIXME: This is also not 100% accurate, `project_manager` is only true when it was requested,
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// but not if e.g. we fail to load and project and fallback to the manager.
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bool Main::is_project_manager() {
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return project_manager;
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}
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bool Main::is_cmdline_tool() {
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return cmdline_tool;
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}
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@@ -934,7 +927,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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editor = true;
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} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
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project_manager = true;
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} else if (I->get() == "--debug-server") {
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if (I->next()) {
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@@ -2548,6 +2540,7 @@ bool Main::start() {
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#ifdef TOOLS_ENABLED
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if (project_manager) {
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Engine::get_singleton()->set_editor_hint(true);
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Engine::get_singleton()->set_project_manager_hint(true);
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ProjectManager *pmanager = memnew(ProjectManager);
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ProgressDialog *progress_dialog = memnew(ProgressDialog);
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pmanager->add_child(progress_dialog);
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