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Fix script editor opening when external editor is configured

This commit is contained in:
Julian Mills
2022-05-14 01:27:01 +02:00
parent edda6ee9f8
commit 77f23a3023

View File

@@ -2305,7 +2305,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
if (main_plugin) { if (main_plugin) {
// Special case if use of external editor is true. // Special case if use of external editor is true.
Resource *current_res = Object::cast_to<Resource>(current_obj); Resource *current_res = Object::cast_to<Resource>(current_obj);
if (main_plugin->get_name() == "Script" && current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) { if (!changing_scene) {
main_plugin->edit(current_obj); main_plugin->edit(current_obj);
} }