diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index e8a74f0be0f..7537e18cd5a 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -4,7 +4,7 @@
Settings for a single tile in a [TileSet].
- [TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMap._tile_data_runtime_update].
+ [TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMapLayer._tile_data_runtime_update].
@@ -301,7 +301,7 @@
Vertical point of the tile used for determining y-sorted order.
- Ordering index of this tile, relative to [TileMap].
+ Ordering index of this tile, relative to [TileMapLayer].
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index a24f920daf5..650151f5eaf 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -491,8 +491,7 @@
Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.
- This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
- Proxied tiles can be automatically replaced in TileMap nodes using the editor.
+ Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.
@@ -503,8 +502,7 @@
Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.
- This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.
- Proxied tiles can be automatically replaced in TileMap nodes using the editor.
+ Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.
@@ -602,8 +600,7 @@
Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies.
- This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.
- Proxied tiles can be automatically replaced in TileMap nodes using the editor.
+ Proxied tiles can be automatically replaced in TileMapLayer nodes using the editor.
@@ -635,7 +632,7 @@
- For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.
+ For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the [TileMapLayer] grid.
For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.
@@ -656,7 +653,7 @@
Diamond tile shape (for isometric look).
- [b]Note:[/b] Isometric [TileSet] works best if [TileMap] and all its layers have Y-sort enabled.
+ [b]Note:[/b] Isometric [TileSet] works best if all sibling [TileMapLayer]s and their parent inheriting from [Node2D] have Y-sort enabled.
Rectangular tile shape with one row/column out of two offset by half a tile.
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 684c05f3283..a9921b2ecb6 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -288,12 +288,12 @@
Represents the size of the [enum TileAnimationMode] enum.
- Represents cell's horizontal flip flag. Should be used directly with [TileMap] to flip placed tiles by altering their alternative IDs.
+ Represents cell's horizontal flip flag. Should be used directly with [TileMapLayer] to flip placed tiles by altering their alternative IDs.
[codeblock]
- var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
+ var alternate_id = $TileMapLayer.get_cell_alternative_tile(Vector2i(2, 2))
if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
# If tile is not already flipped, flip it.
- $TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
+ $TileMapLayer.set_cell(Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)
[/codeblock]
[b]Note:[/b] These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:
[codeblock]
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml
index 40ad269e83c..d890179ea83 100644
--- a/doc/classes/TileSetScenesCollectionSource.xml
+++ b/doc/classes/TileSetScenesCollectionSource.xml
@@ -4,8 +4,8 @@
Exposes a set of scenes as tiles for a [TileSet] resource.
- When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
- Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
+ When placed on a [TileMapLayer], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMapLayer.
+ Scenes are instantiated as children of the [TileMapLayer] when it enters the tree. If you add/remove a scene tile in the [TileMapLayer] that is already inside the tree, the [TileMapLayer] will automatically instantiate/free the scene accordingly.
[b]Note:[/b] Scene tiles all occupy one tile slot and instead use alternate tile ID to identify scene index. [method TileSetSource.get_tiles_count] will always return [code]1[/code]. Use [method get_scene_tiles_count] to get a number of scenes in a [TileSetScenesCollectionSource].
Use this code if you want to find the scene path at a given tile in [TileMapLayer]:
[codeblocks]
@@ -113,7 +113,7 @@
- Assigns a [PackedScene] resource to the scene tile with [param id]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.
+ Assigns a [PackedScene] resource to the scene tile with [param id]. This will fail if the scene does not extend [CanvasItem], as positioning properties are needed to place the scene on the [TileMapLayer].