You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
This commit is contained in:
@@ -129,7 +129,12 @@ void set_main_thread(MonoThread *p_thread) {
|
||||
MonoThread *attach_current_thread() {
|
||||
ERR_FAIL_COND_V(!GDMono::get_singleton()->is_runtime_initialized(), NULL);
|
||||
MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain();
|
||||
#ifndef GD_MONO_SINGLE_APPDOMAIN
|
||||
MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain());
|
||||
#else
|
||||
// The scripts domain is the root domain
|
||||
MonoThread *mono_thread = mono_thread_attach(scripts_domain);
|
||||
#endif
|
||||
ERR_FAIL_NULL_V(mono_thread, NULL);
|
||||
return mono_thread;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user