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Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
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@@ -48,7 +48,7 @@ static CharString get_default_log_level() {
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GDMonoLog *GDMonoLog::singleton = NULL;
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#if !defined(JAVASCRIPT_ENABLED)
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#ifdef GD_MONO_LOG_ENABLED
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static int get_log_level_id(const char *p_log_level) {
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