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Mono/C#: Add iOS support

Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
This commit is contained in:
Ignacio Etcheverry
2020-03-18 17:40:04 +01:00
parent fa08437694
commit 77dd061345
27 changed files with 1381 additions and 636 deletions

View File

@@ -48,7 +48,7 @@ static CharString get_default_log_level() {
GDMonoLog *GDMonoLog::singleton = NULL;
#if !defined(JAVASCRIPT_ENABLED)
#ifdef GD_MONO_LOG_ENABLED
static int get_log_level_id(const char *p_log_level) {