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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Mono/C#: Add iOS support

Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
This commit is contained in:
Ignacio Etcheverry
2020-03-18 17:40:04 +01:00
parent fa08437694
commit 77dd061345
27 changed files with 1381 additions and 636 deletions

View File

@@ -1,9 +1,14 @@
supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript", "iphone"]
def can_build(env, platform):
return True
def configure(env):
if env["platform"] not in ["windows", "osx", "linuxbsd", "server", "android", "haiku", "javascript"]:
platform = env["platform"]
if platform not in supported_platforms:
raise RuntimeError("This module does not currently support building for this platform")
env.use_ptrcall = True
@@ -11,6 +16,9 @@ def configure(env):
from SCons.Script import BoolVariable, PathVariable, Variables, Help
default_mono_static = platform in ["iphone", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
envvars = Variables()
envvars.Add(
PathVariable(
@@ -20,7 +28,7 @@ def configure(env):
PathVariable.PathAccept,
)
)
envvars.Add(BoolVariable("mono_static", "Statically link mono", False))
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
envvars.Add(
BoolVariable(
@@ -28,12 +36,20 @@ def configure(env):
)
)
envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False))
# TODO: It would be great if this could be detected automatically instead
envvars.Add(
BoolVariable(
"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
)
)
envvars.Update(env)
Help(envvars.GenerateHelpText(env))
if env["platform"] == "javascript":
# Mono wasm already has zlib builtin, so we need this workaround to avoid symbol collisions
print("Compiling with Mono wasm disables 'builtin_zlib'")
if env["mono_bundles_zlib"]:
# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
env["builtin_zlib"] = False
thirdparty_zlib_dir = "#thirdparty/zlib/"
env.Prepend(CPPPATH=[thirdparty_zlib_dir])