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mirror of https://github.com/godotengine/godot.git synced 2025-11-19 14:31:59 +00:00

Fix 3D Onion skinning missing

This commit is contained in:
Kerrad Yanis
2021-09-14 13:37:23 +02:00
parent 73345e1514
commit 77b00d16e2
2 changed files with 4 additions and 3 deletions

View File

@@ -902,7 +902,7 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
} }
} }
void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) { void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay) { if (!onion.can_overlay) {
return; return;
} }

View File

@@ -238,7 +238,7 @@ public:
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(AnimationPlayer *p_player); void edit(AnimationPlayer *p_player);
void forward_canvas_force_draw_over_viewport(Control *p_overlay); void forward_force_draw_over_viewport(Control *p_overlay);
AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin); AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
}; };
@@ -262,7 +262,8 @@ public:
virtual bool handles(Object *p_object) const; virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible); virtual void make_visible(bool p_visible);
virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); } virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_force_draw_over_viewport(p_overlay); }
virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin(EditorNode *p_node); AnimationPlayerEditorPlugin(EditorNode *p_node);
~AnimationPlayerEditorPlugin(); ~AnimationPlayerEditorPlugin();