1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Handle built-in shaders when closing scene

This commit is contained in:
kobewi
2024-01-02 16:00:11 +01:00
parent 06bb9f28e7
commit 779d731940
2 changed files with 24 additions and 7 deletions

View File

@@ -55,6 +55,7 @@ class ShaderEditorPlugin : public EditorPlugin {
TextShaderEditor *shader_editor = nullptr;
VisualShaderEditor *visual_shader_editor = nullptr;
String path;
String name;
};
LocalVector<EditedShader> edited_shaders;