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html5 gamepad support

This commit is contained in:
Hinsbart
2016-01-21 02:23:15 +01:00
committed by hondres
parent fcae3fb3ba
commit 77858b66d3
3 changed files with 117 additions and 1 deletions

View File

@@ -41,6 +41,7 @@
#include "audio_server_javascript.h"
#include "audio_driver_javascript.h"
#include "main/input_default.h"
#include "emscripten/html5.h"
typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
typedef int (*OpenURIFunc)(const String&);
@@ -90,6 +91,8 @@ private:
static void _close_notification_funcs(const String& p_file,int p_flags);
void process_joysticks();
public:
// functions used by main to initialize/deintialize the OS
@@ -163,6 +166,11 @@ public:
void process_accelerometer(const Vector3& p_accelerometer);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
void push_input(const InputEvent& p_ev);
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func);
~OS_JavaScript();