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Fix crash in shader parsing
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046.
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@@ -2586,6 +2586,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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} else if (tk.type == TK_BRACKET_OPEN) {
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} else if (tk.type == TK_BRACKET_OPEN) {
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Node *index = _parse_and_reduce_expression(p_block, p_builtin_types);
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Node *index = _parse_and_reduce_expression(p_block, p_builtin_types);
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if (!index)
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return NULL;
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if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
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if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) {
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_set_error("Only integer datatypes are allowed for indexing");
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_set_error("Only integer datatypes are allowed for indexing");
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