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Overhaul multiple caret editing in TextEdit.
Use a multicaret edit to delay merging overlapping carets until the end.
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@@ -650,10 +650,10 @@ void TextShaderEditor::_menu_option(int p_option) {
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code_editor->get_text_editor()->select_all();
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} break;
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case EDIT_MOVE_LINE_UP: {
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code_editor->move_lines_up();
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code_editor->get_text_editor()->move_lines_up();
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} break;
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case EDIT_MOVE_LINE_DOWN: {
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code_editor->move_lines_down();
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code_editor->get_text_editor()->move_lines_down();
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} break;
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case EDIT_INDENT: {
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if (shader.is_null() && shader_inc.is_null()) {
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@@ -668,10 +668,10 @@ void TextShaderEditor::_menu_option(int p_option) {
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code_editor->get_text_editor()->unindent_lines();
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} break;
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case EDIT_DELETE_LINE: {
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code_editor->delete_lines();
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code_editor->get_text_editor()->delete_lines();
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} break;
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case EDIT_DUPLICATE_SELECTION: {
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code_editor->duplicate_selection();
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code_editor->get_text_editor()->duplicate_selection();
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} break;
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case EDIT_DUPLICATE_LINES: {
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code_editor->get_text_editor()->duplicate_lines();
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