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Add New Shader option to the FileSystemDock popup menu.
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@@ -324,7 +324,7 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
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ok_pressed();
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}
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void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_mode) {
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void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
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if (p_base_path != "") {
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initial_base_path = p_base_path.get_basename();
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file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
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@@ -338,6 +338,11 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
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built_in_enabled = p_built_in_enabled;
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load_enabled = p_load_enabled;
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if (p_preferred_type > -1) {
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language_menu->select(p_preferred_type);
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_language_changed(p_preferred_type);
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}
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if (p_preferred_mode > -1) {
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mode_menu->select(p_preferred_mode);
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_mode_changed(p_preferred_mode);
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