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Fix editing of remote objects in the inspector

This commit is contained in:
Pavel Pletnev
2022-07-29 21:29:43 +03:00
parent 3b39f00761
commit 770cd6764e
2 changed files with 1 additions and 3 deletions

View File

@@ -36,7 +36,7 @@
#include "scene/debugger/scene_debugger.h" #include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
return false; return false;
} }
@@ -91,7 +91,6 @@ void EditorDebuggerRemoteObject::_bind_methods() {
EditorDebuggerInspector::EditorDebuggerInspector() { EditorDebuggerInspector::EditorDebuggerInspector() {
variables = memnew(EditorDebuggerRemoteObject); variables = memnew(EditorDebuggerRemoteObject);
variables->editable = false;
} }
EditorDebuggerInspector::~EditorDebuggerInspector() { EditorDebuggerInspector::~EditorDebuggerInspector() {

View File

@@ -43,7 +43,6 @@ protected:
static void _bind_methods(); static void _bind_methods();
public: public:
bool editable = false;
ObjectID remote_object_id; ObjectID remote_object_id;
String type_name; String type_name;
List<PropertyInfo> prop_list; List<PropertyInfo> prop_list;