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Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
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@@ -167,7 +167,6 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_only_fb(
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if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) {
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RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
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return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth, vrs_texture);
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} else {
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return FramebufferCacheRD::get_singleton()->get_cache_multiview(render_buffers->get_view_count(), color, depth);
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@@ -197,7 +196,6 @@ RID RenderForwardClustered::RenderBufferDataForwardClustered::get_color_pass_fb(
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if (render_buffers->has_texture(RB_SCOPE_VRS, RB_TEXTURE)) {
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RID vrs_texture = render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE);
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return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth, vrs_texture);
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} else {
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return FramebufferCacheRD::get_singleton()->get_cache_multiview(v_count, color, specular, velocity_buffer, depth);
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