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GIProbe now generates a distance field on bake using CPU, for better compatibility

This commit is contained in:
Juan Linietsky
2019-10-12 21:24:03 -03:00
committed by Juan Linietsky
parent 561b431d85
commit 76c6f39d99
10 changed files with 173 additions and 13 deletions

View File

@@ -981,6 +981,122 @@ PoolVector<int> Voxelizer::get_giprobe_level_cell_count() const {
return level_count;
}
// euclidean distance computation based on:
// https://prideout.net/blog/distance_fields/
#define square(m_s) ((m_s) * (m_s))
#define INF 1e20
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
int *v = (int *)&(d[n]);
float *z = (float *)&v[n];
int k = 0;
v[0] = 0;
z[0] = -INF;
z[1] = +INF;
for (int q = 1; q <= n - 1; q++) {
float s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
while (s <= z[k]) {
k--;
s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
}
k++;
v[k] = q;
z[k] = s;
z[k + 1] = +INF;
}
k = 0;
for (int q = 0; q <= n - 1; q++) {
while (z[k + 1] < q)
k++;
d[q] = square(q - v[k]) + f[v[k] * stride];
}
for (int i = 0; i < n; i++) {
f[i * stride] = d[i];
}
}
#undef square
PoolVector<uint8_t> Voxelizer::get_sdf_3d_image() const {
Vector3i octree_size = get_giprobe_octree_size();
uint32_t float_count = octree_size.x * octree_size.y * octree_size.z;
float *work_memory = memnew_arr(float, float_count);
for (uint32_t i = 0; i < float_count; i++) {
work_memory[i] = INF;
}
uint32_t y_mult = octree_size.x;
uint32_t z_mult = y_mult * octree_size.y;
//plot solid cells
{
const Cell *cells = bake_cells.ptr();
uint32_t cell_count = bake_cells.size();
for (uint32_t i = 0; i < cell_count; i++) {
if (cells[i].level < (cell_subdiv - 1)) {
continue; //do not care about this level
}
work_memory[cells[i].x + cells[i].y * y_mult + cells[i].z * z_mult] = 0;
}
}
//process in each direction
//xy->z
for (int i = 0; i < octree_size.x; i++) {
for (int j = 0; j < octree_size.y; j++) {
edt(&work_memory[i + j * y_mult], z_mult, octree_size.z);
}
}
//xz->y
for (int i = 0; i < octree_size.x; i++) {
for (int j = 0; j < octree_size.z; j++) {
edt(&work_memory[i + j * z_mult], y_mult, octree_size.y);
}
}
//yz->x
for (int i = 0; i < octree_size.y; i++) {
for (int j = 0; j < octree_size.z; j++) {
edt(&work_memory[i * y_mult + j * z_mult], 1, octree_size.x);
}
}
PoolVector<uint8_t> image3d;
image3d.resize(float_count);
{
PoolVector<uint8_t>::Write w = image3d.write();
for (uint32_t i = 0; i < float_count; i++) {
uint32_t d = uint32_t(Math::sqrt(work_memory[i]));
if (d == 0) {
w[i] = 0;
} else {
w[i] = CLAMP(d, 0, 254) + 1;
}
}
}
return image3d;
}
#undef INF
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {